![]() This supercomputer was programmed to select a leader. Yet it did have a way to pick one, in the form of a ZAX 1.3c. Vault 51 was unique in one particular way it didn't have an assigned overseer. Since Fallout Worlds release, vault 51 has been open to exploration. Vault 51 housed 55 dwellers and acted as the hub for Fallout 76's battle royale mode, Nuclear Winter. ![]() Like vault 76, most players should prove reasonably familiar with vault 51. Following the vault's reopening, she was tasked with tracking down and securing three nuclear warheads. With some dwellers managing to hack into the vault's files and rumors of security strangling folks, the overseer's attention was elsewhere. Maintenance problems aside, as Reclamation Day approached, morale was low, and new difficulties persisted. But adversely, the overseer owned all the power over dictating solitary punishment, and security was equipped with non-lethals. Inhabitants, or vault dwellers, were cataloged to have been successful before the great war and possess competitive traits. The experiment that vault 76 housed appeared to be one of mere diversity, but it focused more on the adverse effects solitary has on an individual. Deemed the "Official Vault of the Tricentennial," Vault 76 housed 88 in total and acted as one of 17 control vaults as part of the Appalachia Vault Experiment. Vault 76 acts as your starting point in Fallout 76, so most players should be reasonably familiar with it.
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